Wednesday, 15 May 2013

Task 3 Computer Game Graphics


Computer game graphics

Pixel art
Pixel art is a form of digital art, created through the use of raster graphics software, where images are edited on the pixel level. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly pixel art.

It is also important to notice that the creation of app icons is also Pixel Art, since not all of them are made as vectorial graphics; there is still several stock icons created pixel by pixel.

Pixel Artists usually work in two different styles of Pixel Art, which are Isometric (using 30° angles) and Non-Isometric views (front, side, top perspectives).

Isometric view                                                                   






Non-isometric view






Games:

Minecraft-                              


                                               


Concept art




Concept Art usually represents the art in the development process of games or movies, in which will ultimately define the final look before going for final production.Therefore, concept art takes place in what the industry is calling, pre-production phase. This is  the initial investment for the production which is to ensure the direction and plan is solidify before entering the next stage of investment. In any case the pre-production is deemed not projecting to where the producer or director is going, the project may be cancelled or re-evaluated at any time.

Communicating concept can be done literally, verbally or visually. Sometimes a rough concept will be given, and concept artists are responsible to refine and developed the concept further.

Concept can be of Character/Creature Design, Environment Design, Key Art and Props/Vehicle Design.













Texture art
Texture is the perceived surface quality of a work of art. It is an element of two-dimensional and three-dimensional design and is distinguished by its perceived visual and physical properties. The use of texture, along with other elements of design, can convey a variety of messages and emotions.

Every material and every support surface has its own visual texture and needs to be taken into consideration before creating a composition. Materials such as canvas and watercolour paper are considerably rougher than, for example, photo-quality computer paper and may not be best suited to creating a flat or smooth texture. Photography, drawings and paintings use visual texture both to portray their subject matter realistically and with interpretation. Textures in these media are generally created by the repetition of shape and line.
















Background graphics
The area of a display screen of the game that is not covered by characters and objects. The background is like a canvas on top of which characters and objects are placed.
Background graphics is the space the player plays in, such as an open world game that has buildings, mountains, deserts, trees and other environment types for the player to play in.
Background graphics can also be used to create an atmosphere for the player especially in 2d game like the one below.





Print media art
Print media art is basically the cover of the game to sow what the game is and what it is called and what the game is about. Print media art is also used to advertise the game.







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