Computer game
graphics
Pixel art
Pixel art is a form of digital art, created through the use
of raster graphics software, where images are edited on the pixel level.
Graphics in most old (or relatively limited) computer, console, graphing
calculator and mobile phone video games are mostly pixel art.
It is also important to notice that the creation of
app icons is also Pixel Art, since not all of them are made as
vectorial graphics; there is still several stock icons created pixel by pixel.
Pixel Artists usually work in two different styles of Pixel Art,
which are Isometric (using 30° angles) and Non-Isometric views (front, side,
top perspectives).
Isometric view
Non-isometric view

Games:
Minecraft-
Concept art
Concept Art usually represents the art in the development
process of games or movies, in which will ultimately define the final look
before going for final production.Therefore, concept art takes place in what
the industry is calling, pre-production phase. This is the initial
investment for the production which is to ensure the direction and plan is solidify
before entering the next stage of investment. In any case the pre-production is
deemed not projecting to where the producer or director is going, the project
may be cancelled or re-evaluated at any time.
Communicating concept can be done literally, verbally or
visually. Sometimes a rough concept will be given, and concept artists are
responsible to refine and developed the concept further.
Concept can be of Character/Creature Design,
Environment Design, Key Art and Props/Vehicle Design.
Texture art
Texture is
the perceived surface quality of a work of art. It is an element of
two-dimensional and three-dimensional design and is distinguished by its
perceived visual and physical properties. The use of texture, along with other
elements of design, can convey a variety of messages and emotions.
Every
material and every support surface has its own visual texture and needs to be
taken into consideration before creating a composition. Materials such
as canvas and watercolour paper are considerably rougher than, for example,
photo-quality computer paper and may not be best suited to creating a flat or smooth texture. Photography, drawings and paintings use visual texture both to
portray their subject matter realistically and with interpretation. Textures in
these media are generally created by the repetition of shape and line.
Background graphics
The area of
a display screen of the game that is not covered by characters and objects. The
background is like a canvas on top of which characters and objects are placed.
Background
graphics is the space the player plays in, such as an open world game that has
buildings, mountains, deserts, trees and other environment types for the player
to play in.
Background
graphics can also be used to create an atmosphere for the player especially in
2d game like the one below.
Print media art
Print media art is basically the cover of the game to sow
what the game is and what it is called and what the game is about. Print media
art is also used to advertise the game.








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